- Qt 5.15
- Qt Quick Demo - Same Game
- Qt 5.15.14 Reference Documentation

# Qt Quick Demo - Same Game

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     import QtQuick 2.0
     import QtQuick.Particles 2.0
     import "."

     Emitter {
         property Item block: parent
         anchors.fill: parent
         shape: EllipseShape { fill: true }
         group: {
             if (block.type == 0){
                 "redspots";
             } else if (block.type == 1) {
                 "bluespots";
             } else if (block.type == 2) {
                 "greenspots";
             } else {
                 "yellowspots";
             }
         }
         size: Settings.blockSize * 2
         endSize: Settings.blockSize/2
         lifeSpan: 30000
         enabled: false
         emitRate: 60
         maximumEmitted: 60
         velocity: PointDirection{ y: 4; yVariation: 4 }
         /* Possibly better, but dependent on gerrit change,28212
         property real mainIntensity: 0.8
         property real subIntensity: 0.1
         property real colorVariation: 0.005
         onEmitParticles: {//One group, many colors, for better stacking
             for (var i=0; i<particles.length; i++) {
                 var particle = particles[i];
                 if (block.type == 0) {
                     particle.red = mainIntensity + (Math.random() * colorVariation * 2 - colorVariation);
                     particle.green = subIntensity + (Math.random() * colorVariation * 2 - colorVariation);
                     particle.blue = subIntensity + (Math.random() * colorVariation * 2 - colorVariation);
                 } else if (block.type == 1) {
                     particle.red = subIntensity + (Math.random() * colorVariation * 2 - colorVariation);
                     particle.green = subIntensity + (Math.random() * colorVariation * 2 - colorVariation);
                     particle.blue = mainIntensity + (Math.random() * colorVariation * 2 - colorVariation);
                 } else if (block.type == 2) {
                     particle.red = subIntensity + (Math.random() * colorVariation * 2 - colorVariation);
                     particle.green = mainIntensity + (Math.random() * colorVariation * 2 - colorVariation);
                     particle.blue = subIntensity + (Math.random() * colorVariation * 2 - colorVariation);
                 } else if (block.type == 3) {
                     particle.red = mainIntensity + (Math.random() * colorVariation * 2 - colorVariation);
                     particle.green = mainIntensity + (Math.random() * colorVariation * 2 - colorVariation);
                     particle.blue = subIntensity + (Math.random() * colorVariation * 2 - colorVariation);
                 } else {
                     particle.red = mainIntensity + (Math.random() * colorVariation * 2 - colorVariation);
                     particle.green = mainIntensity + (Math.random() * colorVariation * 2 - colorVariation);
                     particle.blue = mainIntensity + (Math.random() * colorVariation * 2 - colorVariation);
                 }
             }
         }
         */
     }